Project Summary
Create a mobile augmented reality game for the Ben10 Cartoon Network television program. Game is two experiences: A Snapchat style face swap and an AR shooting game.
App on Google Play store:
https://play.google.com/store/apps/details?id=com.heliosinteractive.ben10&hl=en_US
Official Youtube video for app:
Project Stats
Role: UX Designer – research, low/medium fidelity wireframes, UI design feedback, interaction design, user testing
Team: 02 Designers, 01 UX Designer, 01 Producer, 02 Developers, 02 3D Artists
User flow iterations: 20
User Testing sessions: 04
Duration: 02 months
UX Challenges
- Creating a cohesive application experience that maintains brand consistency when it is really two separate experiences being packaged as one app
- Designing intuitive UI and interactions for children ages 10-14
- Notifying AR players about where enemies are in 360-degree space
- Solving for the wide array of mobile hardware the app would be available for
User Testing
Through in-person user testing with colleagues’ children and others, I was able to determine the following issues:
- Our initial facial tracking software could not track people in glasses, or people with darker skin tones
- We got a new facial tracking software that worked with all skin tones
- The first solution to show enemy location-a radar in the top right of the screen-was too passive against the real-world viewed through the front-facing camera
- I proposed the addition of on-screen directional arrows pointing toward the nearest enemy, this solved the problem and provided more information to the player
- Certain mobile devices did not have rear-facing cameras or gyroscopes
- I proposed creating a low-poly 3D environment for these cases so that users would still be able to enjoy the gameplay and not suffer because of a hardware deficiency that was beyond their control
- I proposed allowing the user to drag the finger around the screen to rotate in 360-degrees to allow them to enjoy the full game experience
Visual Design
Game UI pre-user testing:

Game UI post-user testing:
