
AAPEX – VR Car Assembly Game
Summary: Create a virtual reality game where users had to compete against the clock to assemble a car as quickly as possible from its constittuent parts.
Duration: 01 month [ongoing]
Role: UX Designer – research, low/medium fidelity wireframes, UI design, interaction design, user testing
Team: 01 Designer, 01 UX Designer, 01 Creative Director, 01 Producer, 02 Developers, 01 Tech Director
UX Challenges
- Create a simple and engaging tutorial that would teach users unfamiliar with virtual reality everything they needed to know to complete the game
- Ensure that all event sponsors were seen by users while in the VR game in the course of gameplay
User Flow

Tutorial Interaction Storyboards
NAVY – VR Recruitment Game
Summary: A virtual reality based recruitment tool for the US Navy
Duration: 03 months
Role: UX Designer – Tablet registration and VR prototyping, application flow, wireframing, interaction design, user testing
Team: 02 Designers, 01 UX Designer, 04 Developers, 01 Producer
VISA UNIVERSITY – VR and Mobile Game
Summary: A Virtual Reality group teaching experience with mobile device components for Visa’s internal learning center
Duration: 03 months
Role: UX Designer – Tablet UI and VR prototyping, application flow, wireframing, interaction design, user testing
Team: 02 Designers, 01 UX Designer, 04 Developers, 01 Producer
Visual Design
WARRIORS STADIUM – HoloLens
Summary: A Microsoft HoloLens augmented reality exploration of the new Golden State Warriors stadium
Duration: 01 month
Role: UX Designer – AR prototyping, application flow, wireframing, interaction design, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
BEN10 – Selfie and AR Game
Full case study here
Summary: An augmented reality game for mobile devices for Cartoon Network featuring the Ben10 brand
Duration: 03 months
Role: UX Designer – AR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
Visual Design
SPRINT – 5G AR HoloLens Experience
Summary: A HoloLens based “Smart City” experience about Sprint’s 5G networks
Duration: 01 month
Role: UX Designer – AR prototyping, wireframes for interactions and UI placement, usability research, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
AARP – AR Driving Game
Summary: A tablet based AR driving experience for trade-shows for AARP
Duration: 01 month
Role: UX Designer – wireframes for interactions and UI placement, usability research, user testing, UX copywritier
Team: 02 Designers, 01 UX Designer, 04 Developers, 01 Producer
Visual Design
ALLSTATE – Google Daydream Experience
Summary: A gaze-based google daydream experience to showcase Allstate.
Duration: 01 month
Role: UX Designer – wireframes for interactions and UI placement, storyboarding
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
Storyboard Wireframes
Visual Design
ENERGY UPGRADE CALIFORNIA – VR Biking
Summary: A virtual reality environmental impact game controlled by a stationary bike for Energy Upgrade California
Duration: 02 months
Role: UX Designer – VR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
IBM – Watson Cycling VR
Summary: A virtual reality Watson themed game controlled by a stationary bike for IBM
Duration: 01 month
Role: UX Designer – VR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
SAMSUNG – Golf VR
Summary: A virtual reality golfing experience for Samsung
Duration: 03 months
Role: UX Designer – AR prototyping, storyboarding, application flow, wireframing, interaction design, UI feedback and design, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer
TWO SIGMA – VR
Summary: A Virtual Reality brand exploration experience for Two Sigma
Duration: 02 months
Role: UX Designer – VR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing
Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer