VR



AAPEX – VR Car Assembly Game

Summary: Create a virtual reality game where users had to compete against the clock to assemble a car as quickly as possible from its constittuent parts.

Duration: 01 month [ongoing]

Role: UX Designer – research, low/medium fidelity wireframes, UI design, interaction design,  user testing

Team: 01 Designer, 01 UX Designer, 01 Creative Director, 01 Producer, 02 Developers, 01 Tech Director

UX Challenges

  • Create a simple and engaging tutorial that would teach users unfamiliar with virtual reality everything they needed to know to complete the game
  • Ensure that all event sponsors were seen by users while in the VR game in the course of gameplay

User Flow

AAPEX - flow

Tutorial Interaction Storyboards


NAVY – VR Recruitment Game

Summary: A virtual reality based recruitment tool for the US Navy

Duration: 03 months

Role: UX Designer – Tablet registration and VR prototyping, application flow, wireframing, interaction design, user testing

Team: 02 Designers, 01 UX Designer, 04 Developers, 01 Producer


VISA UNIVERSITY – VR and Mobile Game

Summary:  A Virtual Reality group teaching experience with mobile device components for Visa’s internal learning center

Duration: 03 months

Role: UX Designer – Tablet UI and VR prototyping, application flow, wireframing, interaction design, user testing

Team: 02 Designers, 01 UX Designer, 04 Developers, 01 Producer

Visual Design

https://invis.io/Z2MYO9RPJVG


WARRIORS STADIUM – HoloLens

Summary: A Microsoft HoloLens augmented reality exploration of the new Golden State Warriors stadium

Duration: 01 month

Role: UX Designer – AR prototyping, application flow, wireframing, interaction design, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer


BEN10 – Selfie and AR Game

Full case study here

Summary: An augmented reality game for mobile devices for Cartoon Network featuring the Ben10 brand

Duration: 03 months

Role: UX Designer – AR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer

Visual Design

https://invis.io/HBMYO71AFTW


SPRINT – 5G AR HoloLens Experience

Summary: A HoloLens based “Smart City” experience about Sprint’s 5G networks

Duration: 01 month

Role: UX Designer – AR prototyping, wireframes for interactions and UI placement, usability research, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer


AARP – AR Driving Game

Summary: A tablet based AR driving experience for trade-shows for AARP

Duration: 01 month

Role: UX Designer – wireframes for interactions and UI placement, usability research, user testing, UX copywritier

Team: 02 Designers, 01 UX Designer, 04 Developers, 01 Producer

Visual Design

https://invis.io/KMMYO8YNQG3


ALLSTATE – Google Daydream Experience

Summary: A gaze-based google daydream experience to showcase Allstate.

Duration: 01 month

Role: UX Designer – wireframes for interactions and UI placement, storyboarding

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer

Storyboard Wireframes

https://invis.io/MUMYOA5JA59

Visual Design

https://invis.io/VJMYOAFTR7U


ENERGY UPGRADE CALIFORNIA – VR Biking

Summary: A virtual reality environmental impact game controlled by a stationary bike for Energy Upgrade California

Duration: 02 months

Role: UX Designer – VR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer


IBM – Watson Cycling VR

Summary: A virtual reality Watson themed game controlled by a stationary bike for IBM

Duration: 01 month

Role: UX Designer – VR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer


SAMSUNG – Golf VR

Summary: A virtual reality golfing experience for Samsung

Duration: 03 months

Role: UX Designer – AR prototyping, storyboarding, application flow, wireframing, interaction design, UI feedback and design, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer


TWO SIGMA – VR

Summary: A Virtual Reality brand exploration experience for Two Sigma

Duration: 02 months

Role: UX Designer – VR prototyping, application flow, wireframing, interaction design, UI feedback and design, user testing

Team: 02 Designers, 01 UX Designer, 02 Developers, 01 Producer

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